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I don't have a good name for the Ability...Aliens AND Double at the same time? Oh, HVS, you're spoiling me.
I really love how if you sort of squint, even this character art looks like the front of a xenomorph's head.
The obvious path to go with this SA would be acid for blood like in the Aliens movies, so I'm guessing shell have some ability to damage or inflict bleed if she takes damage.
Chest Burster?I don't have a good name for the Ability...
When hit with a crit deal 20/40/60% Damage back Also affect bleed for 3/4/5 seconds
Like thorns?Aliens AND Double at the same time? Oh, HVS, you're spoiling me.
I really love how if you sort of squint, even this character art looks like the front of a xenomorph's head.
The obvious path to go with this SA would be acid for blood like in the Aliens movies, so I'm guessing shell have some ability to damage or inflict bleed if she takes damage.
Unless tagging out doesn't refresh it...I mean, I can see it being instantly applied once the fight starts since it looks like it takes a lot of time –let's say, 30s– for the debuff to kill you, in which case you can easily swap fighters to refresh it.
If the solution was simply to tag out within 30+ seconds it would probably be the worst SA to exist yet. I find it likely that the second part of the SA probably does something along the lines of what is done with HEX, where it's applied to the next character, but maybe adds more seconds to the timer or even subtracts (but you only get one doom). Likely subtracts, so that you can't keep passing it on, or adding less seconds than it takes to tag out again. If it subtracts, it might make outtakes viable on Xenomorph.I mean, I can see it being instantly applied once the fight starts since it looks like it takes a lot of time –let's say, 30s– for the debuff to kill you, in which case you can easily swap fighters to refresh it.
One thing though: enemy AI doesn't tag out unless their CDs for them are up and they get below a certain percentage. With the Doom SA you could completely get rid of a fighter or two with it and still beat the other one up with Double's high dps within the time limit. This character even makes use of huge strats and movepicks with this SA, you can now tackle counters, one huge FS fighter, and Big Band's healthpool/ GiJazz's SA. For example, leave the two weaker fighters alive and tag them out until you get the big baddie, then just survive throws and block and the likes of defensive maneuvers and you then have two super easy characters to crush against your high damage Double.If the solution was simply to tag out within 30+ seconds it would probably be the worst SA to exist yet. I find it likely that the second part of the SA probably does something along the lines of what is done with HEX, where it's applied to the next character, but maybe adds more seconds to the timer or even subtracts (but you only get one doom). Likely subtracts, so that you can't keep passing it on, or adding less seconds than it takes to tag out again. If it subtracts, it might make outtakes viable on Xenomorph.
even if it is guaranteed.Resistance prevents debuffs through any source