• [2018/06/22]
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Search results

  1. Kheul

    Characters Buffing a variety of fighter variants.

    Sure, if your design choice is to make up for the character's weaknesses, that's your call. As I cherry-pick my units depending on the situation, I don't really care if they have a backup plan in case things go south. I just would have preferred they did their niche better rather than having a...
  2. Kheul

    Characters Buffing a variety of fighter variants.

    Hey, hope you are doing well. Imma give it a quick rundown: Last Hope: There aren't two variables in one SA if I remember correctly so let's count HASTE as fixed 10 seconds. Perma Immunity is really, really strong, this change won't be so healthy as it would be used not only in defense but also...
  3. Kheul

    Collection Suggestion for shard exchange store

    Hope you are doing well, I was not expecting this topic but here is what I think: I was already hoarding my diamond relics way before shard exchange store was released. I was lucky because I could buy whatever I want when it was released with many options to choose from. Was it a good addition...
  4. Kheul

    Characters Marie - Snake Charmer [ Rework ]

    Hey, hope you are doing well. Just checked out your last version of Snake Charmer. Here is what I think: New SA1 is almost a direct upgrade. Looks alright but nothing too impactful. I think we have been getting a bit too many Maries with "SKELETAL SUMMONS" synergy, it doesn't feel that special...
  5. Kheul

    New Peacock Variant concept/idea

    SG Custom Fighters
  6. Kheul

    Characters About Grave Danger

    It is so funny to see that her Rift rating is actually lower than her PF rating. This alone is enough to show how sloppy that tier list is.
  7. Kheul

    Characters About Grave Danger

    She already has debuff removal, meter gain, sustain, deadeye and quietus. Enough tools for a diamond unit, anything more would feel forced at this point. I personally would like to see Bombshell getting buffed among the newer ones.
  8. Kheul

    Characters Marie - Octoplasm [ Rework ]

    Hey how y'all doing, I checked both of your reworks and here is what I think. SvenZ: I really like the idea behind the SA1. If you were to put her at the last slot she would work like a Kill Joy or any Valentine with prestige. But she would still lack compared to them. Kill Joy still works even...
  9. Kheul

    Characters Heavy Handed Rework

    In my comment I said she would still be the worst Cerebella diamond, I was comparing her to other dia Cerebellas. I can only speak from experience, but I just don't see how this is better than any of her diamond counterparts To be honest, I never imagined Heavy with his minigun when I thought...
  10. Kheul

    Characters Heavy Handed Rework

    I don't like the complete rework of her kit, and I don't think this change would make her an A or S-tier character either. She would still be the worst Cerebella diamond. If your only concern was that you thought her current kit had nothing to do with the reference, I would understand, but to...
  11. Kheul

    Characters 🔥 FIRE BRANDED - ANNIE [REWORK] 🔥

    Sorry if I worded incorrectly, by identity I meant the archetype of the variant. She was a charge attack based variant but you completely stripped that away from her. I personally don't really mind if a variant's abilities has anything to do with the reference, it just felt like a waste to...
  12. Kheul

    Characters Painwheel - Firefly [Buff]

    Nope it wasn't a bug, I would not play that way if they had a command grab or something else like that, I chose that matchup just to show my gameplay style and sure I'll check it out.
  13. Kheul

    Characters Painwheel - Firefly [Buff]

    Gotchu, I mostly use her against reflect damage matchups where I keep my direct at contact at the lowest level possible or boss nodes in parallel realms to cheese them, it is hard to find a specific matchup where she truly shines as I am done with parallel realms and it is early for me to start...
  14. Kheul

    Characters Painwheel - Firefly [Buff]

    I just turtle with Unfazed, I'm mostly hugging the wall at my part of the stage as you can bounce them on wall anywhere with Buckshot or tag out move. At first I didn't really consider Painwheel's BB3's effect, which is BB METER reduction. It should suffice as meter control, as long as you get...
  15. Kheul

    Characters 🔥 FIRE BRANDED - ANNIE [REWORK] 🔥

    Hey, Fire Branded can use a slight buff for sure but imma be honest if you don't mind. This just feels like you slapped random SAs together into one messy variant who was stripped of her unique identity. Her charge attacks are quite easy to hit thanks to Gravity Slingshot, why did you feel the...
  16. Kheul

    Characters Painwheel - Firefly [Buff]

    You are welcome! Our approach is different, but I see where you are coming from. Here is how I think when I do these kind of stuff: I wouldn't base my reworks on the character itself, or to be exact a character like Painwheel. She is a really outdated character as a whole, I think she needs a...
  17. Kheul

    Characters Painwheel - Firefly [Buff]

    Looks decent on paper. Though I think her gameplay would feel like a downgraded Unfazed. I mainly use Unfazed in rifts to defeat opponents with the least contact. It pretty much goes like this: bounce foes on the wall and wait as they will wear themselves down and finish them with Blockbuster...
  18. Kheul

    Characters Base reworking suggestions (2024 autumn- winter)

    Hey there, hope you are doing well. Checked out all of them and most of them are looking pretty good. Nice job! Got some feedback and suggestions for you. Oh also, if I understood correctly Risky Ginger doesn't lose ENRAGE on block when near the TEAR? --- Bad Ms Frosty SA2 seemed redundant...
  19. Kheul

    OFFICIAL: 6.5 Update Notes - New Monthly Fighters!

    Oof, I knew this wouldn't pack much since you guys are working on Guest Stars... It would’ve been nice to at least get some balance changes here and there though.
  20. Kheul

    Characters Squigly - Dead Heat and Thrill Shrieker [REWORK]

    With this change Dead Heat can go infinite in a more practical way without giving the opponent a breather thanks to the new SA1 which is fine as there are many other who can do it too. I agree with making her self-sufficient with this change. It is a pretty good and impactful change on her kit...