My god that is so awesome! Gamma level game play!!Thanks! I'm glad it's been so well received so far.
I don't have much to recommend regarding variant-specific move loadouts. I haven't been able to look into it yet since I'm missing some of the variants, and still working on upgrading the variants I do have.
I could in theory look at the wiki to get some ideas, but I don't think I would do it better than anyone else.
Prototype is a bit special, since her SA allows her to charge BBs by 25% when using a BB, meaning she can just BB spam for the entire match as long as you equip 4 BBs.
Been having a lot of fun trying these combos lately! Thanks again for the inspiration.
Question re the head mine usage in actual fights... in training you can do L5 head mine then continue on other combos. In PF I can’t seem to pull this off. Even though the combo counter stays green (true combo), I always get interrupted after head mine. Is it bad timing or it’s not really usable outside of training?
Thanks for input in advance.
Another little known trick is to use Taunt to increase Missile Salvo volume: https://twitter.com/sgmobile/status/1123408242674028545
Have you found any use for this?
Not sure if you know already but Rotation Hazard has unflinching so you can intercept with that too.