So after a couple weeks of playing with the improved Fight Assist, I am not convinced that doing daily events are faster.
I have a 40minute commute and I used to just finish both expert and master for one character daily. It had been the same since the improved Fight Assist.
Yes it’s cool that AI will use Special Moves and BBs now but the main time sink is not the fights themselves. What’s taking up most time is the manual character selection, clicking on the next node, game loading, etc.
For example, on Squigly master I can finish off a node with a throw on each opponent with maxed Diamond character. The match itself is 5s or so. Loading, selecting node, changing characters might take 30s or more.
Overall, improved Fight Assist may have made it slightly faster/safer to auto play on slightly higher Prize Fight streaks like 15-25 win streaks. It does not, however, make enough of an impact to the mundane daily grind. A couple of ideas/suggestions:
- someone else said it on a different post, but rather than going back to the map let players click on a “next fight” button. This would reduce some loading time
- give us preset team function in the game. Many games have this where you can save something like 5 teams. This will reduce time from scrolling through your collection and make new teams each time energy runs out.
- make a “exploration” function as an option to manually do the daily events. Exploration is a one time setup: select 20 characters and they are locked from use for 30minutes once you dispatch your team. After 30 minutes your team of 20 returns with the same amount of moves and coins you’d normally get, or slightly less for the convenience. The daily event map is cleared from doing this. If a team total FS is too low, exploration may fail and you get little to no rewards. This function is only available after you’ve completed all levels of daily events at least once.