Ryouhi
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Good points.the reason why you cant really change the fs calculation right now is because a lot of things (exp gain and prize fight points in particular) scale off fs, both yours and your opponents
matchmaking prize fights becomes significantly harder once a modified fs gets included (though its always possible to have a modified fs in brackets next to the actual fs), and it just serves to put those who are ahead, more ahead.
another issue with it is how you actually calculate this modified fs, i did some calculations a while ago trying to find the optimal stats to get the maximum fs, and it was just stacking %atk. clearly this isnt true because everyone knows that 50% defense is the most important stat to have, but even with using ehp for the calculation, stacking attack is still the "best way" to optimize efs.
the system will have to take into account expected attack, effective hp, as well as resistances in a "fair" way as to not skew the system to favor certain builds just for the sake of minmaxing efs, which is over the top and unnecessary right now, as i said, because it only serves to put those ahead, more ahead.
taking into account global buffs also makes it a bit of a shitshow, considering that harlequin's passive is irrelevant if your dont use (a lot of) specials, but immensely powerful if you have, say, a 5 george peacock or a 5 mgr bella, and this variable fs system would also mean that fs will also be changing mid-fight, as you take out buff fighters, or even as you apply debuffs like armor break
in order to minimize the complications this brings, i think the current fs system is fine, albeit could use some tinkering (for instance i dont believe crit and defense nodes on the skill tree increase your fs)
Still, there should be some way for players to discern how hard an enemy team is going to be compared to another, since stat bonuses make a huge difference