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A Parasoul Tier List

Which Parasoul palette is your favorite?

  • Primed

    Votes: 25 18.2%
  • No Egrets

    Votes: 5 3.6%
  • Regally Blonde

    Votes: 17 12.4%
  • Princess Pride

    Votes: 11 8.0%
  • Star-Crossed

    Votes: 15 10.9%
  • Heavy Reign

    Votes: 8 5.8%
  • Ivy League

    Votes: 5 3.6%
  • Sheltered

    Votes: 16 11.7%
  • Summer Salt

    Votes: 35 25.5%

  • Total voters
    137

theLoneskull

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Introducing Parasoul
Parasoul is an "assassin" type fighter, as most of her variants rely on getting critical hits. Her attacks don't exactly do the most damage, but she is incredibly deadly if she consistently lands critical hits. Parasoul has decent attack and health and a number of her moves that increase her critical chance, which forces the player to play strategically and search for openings to exploit. She also has abilities that keep the Parasoul player at a constant advantage.

Character Ability: Tearful
Description:
Certain attacks will now spawn a tear. Using a charge attack will detonate all active tears, damaging all opponents caught in the blast.


1. Primed
Rarity: Gold

Element: Dark
Atk (at lvl 60): 11,616
Hp (at lvl 60): 54.8k
FS (at lvl 60): 21.2k
SA: Screwed Attack
- Gain enrage for 10 seconds when spawning a tear
- On tear detonation, inflict bleed on opponent for 5 seconds per active tear


Primed is still the best Parasoul even with the introduction to Summer Salt. Her already good dmg output is enhanced greatly by the fact that she gains an enrage with every tear that she spawns. Quite a few of her attacks spawn a tear, so her dmg output can be enhanced very easily and very quickly, The only downside to her (aside from her ok hp) is that the potential for chip dmg from the bleed is very low. Even with the addition of Napalm Trigger, the bleed is short lived, rendering it somewhat worthless. But otherwise, Primed is still an extremely good fighter.

2. Summer Salt
Rarity: Diamond
Element: Light
Atk (at lvl 60): 13,556
Hp (at lvl 60): 64k
FS (at lvl 60): 24.8k
SA: A Salt Rifle
- Opponent loses 1 buff and 3% health every 2 seconds while near a tear
- When detonating at least 3 tears at once, remove all debuffs and gain 5 stacks of precision. The detonated tears also deal 100% bonus damage


Although she initially sounds better than Primed, Primed is still better than her. Losing a buff every 2 seconds isn't exactly the best thing ever, though the health isn't too bad. It'd be better if it was every second. Although the real drawback is that the opponent MUST be near the tears. And although Napalm Shower can easily grant enough tears to trigger SA2, sometimes you may not have it when you need it. Precision's a buff that has a niche against annoying defense fighters, but outside of that, isn't too special. Summer Salt is still pretty good though.

3. Sheltered
Rarity: Bronze
Element: Fire
Atk (at lvl 60): 7,392
Hp (at lvl 60): 44.8k
FS (at lvl 60): 15.2k
SA: Overly Critical
- Increase critical chance by 20% for all teammates
- On critical hit, gain enrage for 7 seconds

Looks like Sheltered got a rework. After playing around with her, I'm finding she's actually very strong. She can easily gains enrages, as her crit rate boost applies to herself AND any teammates she has. This makes it easy to obtain enrages if your crit rate is at least 30%. Easily being able to stack enrages is a good thing for anyone, as she will just DESTROY anyone that doesn't have armor. In addition, if paired with Critical Mass, she can deal absolutely devastating damage. If you don't have Summer Salt or Primed, Sheltered is an easily obtained and much cheaper alternative to them.



4. No Egrets
Rarity: Silver

Element: Water
Atk (at lvl 60): 8,640
Hp (at lvl 60): 52.2k
FS (at lvl 60): 17.7k
SA: Martial Law
-On critical hit, disable opponent's blockbusters for 4 seconds
-Also disable opponent's special moves and tag ins for 4 seconds


Between No Egrets and Bad Ms Frosty, No Egrets is better. Unlike Ms Frosty, Parasoul will be guaranteed to inflict the disables on a critical hit. She also has better hp, which works out if you mess up and start getting hit. One weakness is that she depends on landing critical hits in order for her SA to work But this can be remedied by increasing her crit rate through stats from moves, her Marquee, or by bringing Sheltered Parasoul. Or even all of the above (unless the opponent has TAF on their team). Her main strength lies in being able to keep the opponent away from their BBs longer that mostly every other fighter, which can prolong her life significantly, as she disables the opponent's blockbusters as part of her SA. If you use any of the methods mentioned previously, she can continuously disable the opponent's blockbusters. It can also be used to target a specific fighter on the opponent's team (such as a Surgeon General Valentine or other support characters) because she also disables tag ins as part of her SA.

5. Ivy League
Rarity: Silver
Element: Wind
Atk (at lvl 60): 9,946
Hp (at lvl 60): 47k
FS (at lvl 60): 18.2k
SA: Fenced In
- Slow opponent's blockbusters for 10 seconds when spawning a tear
- On tear detonation, inflict wither for 10 seconds with every active tear

Ivy League will be receiving quite a buff with the new Napalm Trigger move coming next update. Her wither won't be nearly as risky to go for, as Napalm Trigger will detonate all the tears at once. And without needing the charge attack. This will allow her to better deal with bbs (BB3s in particular) as Napalm Shower can be used with Napalm Trigger for 3 stacks of wither. The slow she inflicts will prevent the opponent from making any significant meter gain while the wither keeps their meter empty.

6. Regally Blonde
Rarity: Gold
Element: Water
Atk (at lvl 60): 10,100
Hp (at lvl 60): 61k
FS (at lvl 60): 20.7k
SA: On Ice
- When an opponent uses a blockbuster, there is a 50% chance that their remaining blockbuster meter is reduced by 75%
- On tear detonation, each active tear disables the opponent's special moves, blockbusters, or tag ins for 8 seconds

Regally Blonde serves a similar purpose as No Egrets. However, unlike No Egrets, she is incredibly dependent on sheer luck, as SA1 shows. In addition, her tears do not disable all of the 3 things at once. Each individual tear disables one thing at a time (i.e. one tear disables bbs or another disables special moves). If at least all of these things were disabled by one tear instead of one tear disabling one thing (albeit for a 1 or 2 second lower duration), she would probably be better than No Egrets. Though even with that, detonating her tears is a risky business (refer to Primed if you're wondering why). This will be remedied in the next update with a new special move she's getting, which allows her to safely detonate her tears all at once. But even that won't help her much, simply because she's too much of a gambler's bet. She's fun when things go your way, but otherwise she's somewhat unreliable.

7. Star-Crossed

Rarity: Gold (Stormy Relic Exclusive)
Element: Wind
Atk (at lvl 60): 10,100
Hp (at lvl 60): 61k
FS (at lvl 60): 20.7k
SA: Riposte Apocalypse
- A well timed block against standard attacks has a 50% chance to stun the opponent for 3 seconds
- Blockbusters inflict 100% bonus damage against stunned enemies

Star-Crossed is attempt at a unique concept. The concept itself is good. How it's carried out, not so much. What exactly a "well timed block" means, I have no idea. I do know that this makes her hard to use on defense, as the opponent can simply wait for her to go to them and then launch a counter attack against her. Not to mention it's a 50% chance. In addition, even if you do get the stun, only blockbusters benefit from the extra damage, making her somewhat unreliable on offense. Overall, Star-Crossed is unreliable and not really worth it, especially for how rare she is.

8. Princess Pride
Rarity: Gold
Element: Light
Atk (at lvl 60): 8,564
Hp (at lvl 60): 67k
FS (at lvl 60): 20.1k
SA: Tears of Joy
- Gain regen for 6 seconds when spawning a tear
- On tear detonation, immediately recover 6% health per active tear

Princess Pride is the 2nd best "self heal" type character in the game as it is now. However, the regen from her tears doesn't last very long, though the ease at which a player can spawn tears counters this. The instant regen is almost impossible to get, due to the risk which detonating Parasoul's tears brings. If you do get it though, it'll be a nice bit of regen. Her dmg output is ok, but seeing as she's more defense, this isn't a big deal. She has actually been nerfed a while back, which reduced her regen's duration by 4 seconds and decreased the hp healed from detonated tears from 8% to 6%.. Prior to this nerf though, she was better than Primed.


9. Heavy Reign
Rarity: Bronze
Element: Wind
Atk (at lvl 60): 6,951
Hp (at lvl 60): 54.2k
FS (at lvl 60): 16.3k
SA: Overcast
- 50% chance on critical hit to gain 15% meter for blockbusters
- 50% chance to gain 15% meter for all blockbusters when suffering a critical hit

Heavy Reign is a bronze worth evolving to gold. Despite her lackluster dmg output, the ease at which she can gain meter for her blockbusters thanks to SA1 makes up for this. Any method you use for buffing No Egrets' critical chance can also be used on Heavy Reign. Her main drawback is that on defense (offense too, but more defense), SA2 becomes mostly unreliable, as most fighters probably won't have a very high critical chance and she will almost certainly not get any real hits on the opponent. In addition, after a certain point, being able to spam BBs will not make up for her lackluster damage.
 
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I like the list since it gives a nice outline of each fighter and also your reasoning for your placement, which I find nice.

You make it a main point that most Parasoul have to take a risk when detonating Tears to be effective, wouldn't the addition of Napalm Trigger change your thoughts since then the risk is reduced significantly across all Parasouls.
 
I like the list since it gives a nice outline of each fighter and also your reasoning for your placement, which I find nice.

You make it a main point that most Parasoul have to take a risk when detonating Tears to be effective, wouldn't the addition of Napalm Trigger change your thoughts since then the risk is reduced significantly across all Parasouls.

Thanks. Working on a revised Painwheel list and a guide on who's worth and not worth evolving to gold.These were all supposed to be released a little sooner, but procrastination got to me :(
As for the risk with detonating tears, I am aware of the Napalm Trigger move. I will adjust the list a bit.
 
I wouldn’t put ivy so low, napalm shower immediately gives her three and trigger will allow her to immediately trigger said tears. She would be at least above heavy reign and starcrossed in my opinion. Plus you could do launcher to softly detonate tears.
 
I wouldn’t put ivy so low, napalm shower immediately gives her three and trigger will allow her to immediately trigger said tears. She would be at least above heavy reign and starcrossed in my opinion. Plus you could do launcher to softly detonate tears.

Maybe not Star-Crossed, but Heavy Reign definitely. I'll adjust the list.
 
Wait you can only get princess pride from parasoul's relics?
 
Wait you can only get princess pride from parasoul's relics?
No, but she is a part of the relic exclusive group, so she only drops from things like premier and gold relics.
 
No, but she is a part of the relic exclusive group, so she only drops from things like premier and gold relics.

True for all golds except the prize fight ones, yet Regally Blonde doesn’t have that same “relic exclusive” detail on the above list.
 
First of all, thank you for your list. Including an explanation for where you think every fighter goes is very helpful towards why you judge the characters where you do and gives players who want to know more about the game decent understanding of why a fighter might be good or bad. Well done!

That being said, I have an issue with it, and a big one at that: you really undersell Ivy and oversell Regal. I'd go as far to say you should switch them entirely, although I think I see why she's put so low

On tear detonation, inflict wither for 5 seconds with every active tear

This should say 10s per active tier. At 5s, I would agree with her current position, as disables are better assuming everything else is equal. But 5% meter drain per tear per second is strong, and 10 seconds means that you can theoretically drain all BBs with two tears (you won't, cause you'll be attacking them again if all goes well, but BB3s are your main concern). With a well played Ivy you will never fear a BB3, while Regal is too much of a gamble: fun when it goes your way, but there's a good chance it won't. With PF being what dictates the meta and consistency being important to it, Ivy should absolutely be over Regal.

I love my Regal, but for me the killing blow is even with shower, you're not guaranteed to get all 3 disables. With three tears you have a 29% chance to not disable Blockbusters. That's okay for a single battle, but increases your chances of failure as time goes on (in the sense that eventually you will not disable BB). Trigger will also help her, but I don't think I can give basically a slot machine more credit than Star Crossed, as skill is more improvable than luck.

I mostly agree with everything else, I'd argue for Star Crossed going one up but her skill floor is a big issue, so most people would only get use out of her SA in Motor Brigade lol.
 
I've been playing a lot with Primed recently, and I'm not seeing all that much risk with detonating tears for SA effects. It's risk free to do it when someone else is tagging in, or obviously doing something dumb like a charge attack out of range

There's more options than that. I think after you throw them also usually works. I'll have to start writing out a list while I play. But I use it a lot.
 
True for all golds except the prize fight ones, yet Regally Blonde doesn’t have that same “relic exclusive” detail on the above list.

Regally Blonde doesn't have the same "relic exclusive" because I was specifically referring to the character relics with Princess Pride.

I've been playing a lot with Primed recently, and I'm not seeing all that much risk with detonating tears for SA effects. It's risk free to do it when someone else is tagging in, or obviously doing something dumb like a charge attack out of range

There's more options than that. I think after you throw them also usually works. I'll have to start writing out a list while I play. But I use it a lot.

Tbh, it may just be me on the whole risk thing just because I don't play Parasoul a lot. I've only recently started avidly playing her and am finding little success with her tears.

First of all, thank you for your list. Including an explanation for where you think every fighter goes is very helpful towards why you judge the characters where you do and gives players who want to know more about the game decent understanding of why a fighter might be good or bad. Well done!

That being said, I have an issue with it, and a big one at that: you really undersell Ivy and oversell Regal. I'd go as far to say you should switch them entirely, although I think I see why she's put so low



This should say 10s per active tier. At 5s, I would agree with her current position, as disables are better assuming everything else is equal. But 5% meter drain per tear per second is strong, and 10 seconds means that you can theoretically drain all BBs with two tears (you won't, cause you'll be attacking them again if all goes well, but BB3s are your main concern). With a well played Ivy you will never fear a BB3, while Regal is too much of a gamble: fun when it goes your way, but there's a good chance it won't. With PF being what dictates the meta and consistency being important to it, Ivy should absolutely be over Regal.

I love my Regal, but for me the killing blow is even with shower, you're not guaranteed to get all 3 disables. With three tears you have a 29% chance to not disable Blockbusters. That's okay for a single battle, but increases your chances of failure as time goes on (in the sense that eventually you will not disable BB). Trigger will also help her, but I don't think I can give basically a slot machine more credit than Star Crossed, as skill is more improvable than luck.

I mostly agree with everything else, I'd argue for Star Crossed going one up but her skill floor is a big issue, so most people would only get use out of her SA in Motor Brigade lol.

Y'all are welcome :D
I actually didn't know how long the wither lasts at max lvl so I just used my non-upgraded Ivy to fill that in. I'll adjust that and also put Regally down a spot though. Kinda hurts me cause I love Regally Blonde's palette
 
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Tbh, it may just be me on the whole risk thing just because I don't play Parasoul a lot. I've only recently started avidly playing her and am finding little success with her tears.

One thing I feel like I've learned about the charge attack, but haven't confirmed scientifically or anything, is that there's two ways for it to go off: Either you let go of the "button" and the charge attack goes off, or you wait until X amount of time and the charge attack goes off on it's own. So, at least in my experience, you appear to be able to get them off faster if you just let go sooner, rather than waiting for them to go off.

I hope that makes sense.

---

A separate thought on the list, a character's defensive ability is different from their offensive ability, and maybe that should be a different list? Not that there's anything wrong with your list, I'm just thinking out loud. Because Ivy League seems head and shoulders above Regally Blond on offense, but I think Regally Blond might actually be substantially better on defense than Ivy League. The AI just isn't very good at using charged attacks at all, whereas Regally Blond can be a huge pain in high streak Prize Fights. She's going to be on her feet a long time due to the fight modifier +HP%, her only goal is to run out the fight timer, and punishing you for using blockbusters is then a pretty effective way of frustrating the player's attempts to knock her out.
 
One thing I feel like I've learned about the charge attack, but haven't confirmed scientifically or anything, is that there's two ways for it to go off: Either you let go of the "button" and the charge attack goes off, or you wait until X amount of time and the charge attack goes off on it's own. So, at least in my experience, you appear to be able to get them off faster if you just let go sooner, rather than waiting for them to go off.

I hope that makes sense.

---

A separate thought on the list, a character's defensive ability is different from their offensive ability, and maybe that should be a different list? Not that there's anything wrong with your list, I'm just thinking out loud. Because Ivy League seems head and shoulders above Regally Blond on offense, but I think Regally Blond might actually be substantially better on defense than Ivy League. The AI just isn't very good at using charged attacks at all, whereas Regally Blond can be a huge pain in high streak Prize Fights. She's going to be on her feet a long time due to the fight modifier +HP%, her only goal is to run out the fight timer, and punishing you for using blockbusters is then a pretty effective way of frustrating the player's attempts to knock her out.

The whole charge thing makes sense. It goes either way with me.
Regally Blonde is a spot lower than Ivy, but I'd say they're on par with each other. One does much better on offense than defense while the other does much better on defense than offense.
Personally I hate fighting Regally a lot. I cannot tell you how many times they empty out my bb meter with SA1.
 
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Really interested to see how Napalm Trigger shakes up this list!

Having Napalm Shower > Napalm Trigger available in your toolkit is basically an instant activation of whatever SA relies on those tears. "Pocket" Healing, Disabling, Meter Drain, Bleed, etc.

I think Ivy may benefit from it the most, but I'm really looking forward to using it with my Princess Pride >=)
 
Btw, a well timed block is blocking during the sturtup animation of the block (when she is raising krieg to cover her)
 
Really interested to see how Napalm Trigger shakes up this list!

Having Napalm Shower > Napalm Trigger available in your toolkit is basically an instant activation of whatever SA relies on those tears. "Pocket" Healing, Disabling, Meter Drain, Bleed, etc.

I think Ivy may benefit from it the most, but I'm really looking forward to using it with my Princess Pride >=)

I'm interested to see how Napalm Trigger will shake this up too. Probably the only one that won't change much at all is Regally. She'll still be too much of a gambler's bet. Which is sad cause I love her palette
 
Btw, a well timed block is blocking during the sturtup animation of the block (when she is raising krieg to cover her)

Thanks. I was wondering what that meant
Sadly Star-Crossed won't move up the list because that's still too situational to rely on.
 
A description of the role Parasoul plays has now been added