"There are no Heroes or Villains. There's just what I want, and how I'll get it." SA: Mutant Magnet SA1: Inflict IMMOBILIZE and CRIPPLE for 5/10/15 seconds on DASHING opponents.
SA2: While opponent is suffering from IMMOBILIZE, Drain 5/10/15% BLOCKBUSTER METER. BLOCKBUSTERS have a 15% chance to TRANFER 1 BUFF while the opponent is suffering from CRIPPLE.
References: Filia skin from 2nd Encore: Magneto Skin. "My destiny keeps on going!" SA: Noble Justice SA1: When TAGGING IN, deal damage equal to 10/15/20% of your current HEALTH and Inflict 3 Random DEBUFFS on self (Excluding DOOM)
SA2: When using a BLOCKBUSTER, remove all active BUFFS and DEBUFFS from both fighters. Each DEBUFF removed permanently increases DAMAGE by 5/6/7% Reference: Destiny HERO - Dystopia
"Qiguanchanghong!" SA: Chi Strikes SA1: Gain PRECISION, ENRAGE, or ARMOR every 25/15/10 COMBO HITS. These BUFFS are removed when Beowulf is KNOCKED DOWN.
SA2: When entering HYPE MODE when obtaining all of the above BUFFS, THROWS have a 50/75/100% chance to reset SPECIAL MOVE COOLDOWN and increase BLOCKBUSTER METER by 50%. Reference: Iron Fist from Marvel Rivals
Marinette + Tikki & Ladybug from Miracuous season 6
‘’I’m just a normal girl with a normal life”
SA: Lucky Charm!
-After facing the same opponent for 20/15/10 seconds, Cerebella transforms, gains 3 stacks of enrage and 1 random buff for 15 seconds, and inflict 1 random debuff. Cerebella detransforms and buffs are removed if the opponent tags out or is defeated
-All teammates heal by 15% health and gain 25% blockbuster meter when Cerebella defeats an opponent using a blockbuster or while benefitting from at least 3 buffs
VFX: Ladybug effects as in the show when using a blockbuster or defeating an opponent
"All Right! Get your Game On!" SA: Miracle Fusion
SA1: When TAGGING IN, gain a BUFF for 10/15/20 seconds per teammate. The BUFF gained is determined by each teammate's ELEMENT
SA2: 5/10/15% chance on HIT to reset the timers on all Filia's BUFFS.
Buff determination:
AIR: REGENERATION
FIRE: ENRAGE
WATER: ARMOR
LIGHT: FINAL STAND
DARK: HASTE
NEUTRAL: MIASMA Reference: Jaden Yuki from Yugioh GX
"To defeat the Darkness, I must BECOME the Darkness." SA: Super Polymerization SA1: Gain MIASMA when opponent's HEALTH drops below 65/75/85%. MIASMA is removed when Fukua is KNOCKED DOWN
SA2: TIER 2 and 3 BLOCKBUSTERS have a 50/75/100% chance to TRANSFER all opponent's BUFFS to self while benefitting from MIASMA. Reference: Supreme King from Yugioh GX
"Victory is beautiful... and so am I." SA: Crossup Claw SA1: Once per match when RELOADING with no SHOTS remaining, gain 6 BUCKSHOTS. BUCKSHOTS inflict BLEED for 10/15/20 seconds and become UNBLOCKABLE when opponent is close to a Wall.
SA2: 50/75/100% Chance to reset the timers on all active BUFFS and DEBUFFS (Except STUN and DOOM) and gain ENRAGE and suffer GUARD BREAK for 10 seconds each when the opponent BOUNCES off a Wall. Reference: Vega from Street Fighter
feel free to leave a better name suggestion for variant down below!
Cerebella as Sonata from Lethal League + Lethal League Blaze "Beat and broken"
SA: Break it down
1: 50/75/100% chance to transfer 1 buff from the opponent and refresh all buff timers when the opponent BOUNCES off of a wall.
2: For every 59 seconds elapsed gain DEADEYE for 15 seconds and permanently increase PROJECTILE damage by 100/200/300% (DaF nuke)
Diamond effect: Sound waves pulse under variant when SA2 activates, and next BB used will turn background black and reverse colors on palette