So if you use any skill that summons a black egret any other skill that also summons one will just get wasted and not executed, for example egret call and egret moto: while the egret from egret call is on the battlefield taping on egret moto will cause the skill to go on cd, but won't have any effect and the same if you use the skills in inversed order Also on another note Parasoul's Inferno Brigade will sometimes shoot way less projectiles than usual, sometimes with all the egrets coming to help and even sometimes nobody will come and Parasoul will shoot alone. I have not found the condition for this to happen, I have experienced it a couple of times already but have not seen nothing i common with the situations where it happened
i see what you mean! i tested it out in training and when i activated Egret Moto then Egret Call (or vice versa) the second move doesn't occur. however, the BB3 acted normally for me with the Egrets present while Parasoul was shooting. is there anything else that could be causing the BB3 not to have any Egrets?
Edited the post to show a little more information, but it seems like the Inferno Brigade bug works on it's own, sometimes no egret appears and Parasoul shoots way less alone, sometimes egrets come and even then way less shots are fired
From a dev in another recent thread: http://forum.skullgirlsmobile.com/t...k-when-used-immediately-after-egret-call.336/ --- With regards to Inferno Brigade, I've also noticed this, but I haven't found what consistently causes the problem. It _feels_ like it happens more often when the enemy is really close to you, but certainly it doesn't always happen even then.
Found reproduce steps for the "egrets taking the day off and leaving immediately" bug. We'll look into it soon! Thanks for letting us know.
This bug is still here. Not to rush you guys it’s just I was browsing my SGM founder and saw it. So I tested it again. https://imgur.com/a/aepGswC