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- Jun 24, 2019
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A big reward from playing rifts are those much useful rift coins.
And since the coins we gain from each battle scales with our win streak, longer streaks mean more coins!
But, keeping a streak gets harder and harder the higher our rift rating is...
So players have developed the strategy of throwing matches at the start of the week to begin their streak at a lower rating.
I found out by accident that this is a common farming tactic.
And by "accident", I mean that I thought I was smart to figure it out, and I threw 3 matches on Monday, and went to sleep.
Then I woke up only to find my base had gotten 8 defense wins from other people with the same throw tactic!
As funny as this is, it's probably not how we're intended to play rifts.
I'm aware that I'm guilty of attempting this method too, but I still think this is an unintentional side effect of how the streak system works.
My suggestion for a fix (if it even should be fixed? Take the poll and/or respond to the thread!):
And since the coins we gain from each battle scales with our win streak, longer streaks mean more coins!
But, keeping a streak gets harder and harder the higher our rift rating is...
So players have developed the strategy of throwing matches at the start of the week to begin their streak at a lower rating.
I found out by accident that this is a common farming tactic.
And by "accident", I mean that I thought I was smart to figure it out, and I threw 3 matches on Monday, and went to sleep.
Then I woke up only to find my base had gotten 8 defense wins from other people with the same throw tactic!
As funny as this is, it's probably not how we're intended to play rifts.
I'm aware that I'm guilty of attempting this method too, but I still think this is an unintentional side effect of how the streak system works.
My suggestion for a fix (if it even should be fixed? Take the poll and/or respond to the thread!):
• If a player has 1000 rift rating or below, don't lose any rating from losing a rift attack.
• If a player has above 1000 rift rating and they lose a battle, don't let them go below 1000.
• This would mean that the only way to go below 1000 is if somebody beats your rift defense and pushes you down further, and players won't be able to throw matches to get a higher streak later.
• The one side-effect from this, is that there will be an imbalance in amount of rift rating gained/lost between the attacker and defender. (but it only applies to attackers at 1000 rank or below).
So if that balance is super important, the rating change (for people at 1000 rating or below) could be such an insignificant amount that throwing matches wouldn't be worth it.
For example, if you only lose 10 points when you're at 1000 or below, and the defender gains 10 points, then maybe it wouldn't be worth spending rift tickets on losing matches on purpose.
• If a player has above 1000 rift rating and they lose a battle, don't let them go below 1000.
• This would mean that the only way to go below 1000 is if somebody beats your rift defense and pushes you down further, and players won't be able to throw matches to get a higher streak later.
• The one side-effect from this, is that there will be an imbalance in amount of rift rating gained/lost between the attacker and defender. (but it only applies to attackers at 1000 rank or below).
So if that balance is super important, the rating change (for people at 1000 rating or below) could be such an insignificant amount that throwing matches wouldn't be worth it.
For example, if you only lose 10 points when you're at 1000 or below, and the defender gains 10 points, then maybe it wouldn't be worth spending rift tickets on losing matches on purpose.
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