• [2018/06/22]
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Palette I made today, as a contrast to my massive backlog I've been posting recently.

Black Dahlia as Lady Geist from Deadlock, a perfect match
"Only suffering will follow"
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SA: Soul Exchange
1: Railgun Shots and Special Moves sacrifice 10% of Black Dahlias MAX HEALTH to gain 1/2/3 PRECISION, getting 5 CRITICAL HITS in a row gives BLESSING
2: Once per match when below 50% HP and becoming empowered, switch HEALTH percentages with the opponent and inflict BLOCKBUSTER DISABLE for 10/15/20 seconds

I applied the energy element to her hand to match her symbolistic pattern on her "evil" hand, otherwise it would look like a weird glove, unsure what to do with her bunny brigade though.
Made a few alts with a normal veil on as a concept

Ingames:
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Palette I made today, as a contrast to my massive backlog I've been posting recently.

Black Dahlia as Lady Geist from Deadlock, a perfect match
"Only suffering will follow"
View attachment 24785View attachment 24786
SA: Soul Exchange
1: Railgun Shots and Special Moves sacrifice 10% of Black Dahlias MAX HEALTH to gain 1/2/3 PRECISION, getting 5 CRITICAL HITS in a row gives BLESSING
2: Once per match when below 50% HP and becoming empowered, switch HEALTH percentages with the opponent and inflict BLOCKBUSTER DISABLE for 10/15/20 seconds

I applied the energy element to her hand to match her symbolistic pattern on her "evil" hand, otherwise it would look like a weird glove, unsure what to do with her bunny brigade though.
Made a few alts with a normal veil on as a concept

Ingames:
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Gorgeous palette. SAs sound very interesting too
 
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(Annie as Kid from Kid Cosmic)
SA: Cosmic Justice
SA1: STAR POWER meter accumulates 20/35/50% faster while not at an ELEMENTAL ADVANTAGE; Activating STAR POWER at full meter switches Annie's ELEMENT between AIR, FIRE, WATER, LIGHT, and DARK (ELEMENT is switched back to NEUTRAL when tagging out.)

SA2:
Ability depends on Annie's Element:
AIR -
HITS have a 15% chance to grant a stack of EVASION while the opponent is in the AIR.
EVADING an attack grants MIASMA for 5/6/7 seconds and inflict FATIGUE and INVERSE POLARITY for 7 seconds each.

FIRE -
Hitting an attacking opponent grants a stack of ENRAGE.
Every 5/4/3 seconds while benefiting from ENRAGE, drain 5% BLOCKBUSTER METER. Each stack of ENRAGE is removed when suffering a HIT.

WATER -
After IDLING or WALKING for 3/2/1 second(s) without suffering a hit to gain UNFLINCHING.
The next HIT while benefiting from UNFLINCHING deals 150% bonus damage and inflicts ARMOR BREAK and GUARD BREAK for 10 seconds each.

DARK -
Gain DEADEYE after 7 seconds while on Annie's side of the stage, and HASTE while on the opponent's side of the stage.
While near the opponent and benefiting from both BUFFS, transfer 1 BUFF from the opponent to yourself every 5/4/3 seconds (DEADEYE and HASTE are removed when KNOCKED DOWN).

LIGHT -
20/35/50% chance to gain a stack of PRECISION, BLESSING and IMMUNITY for 15 seconds each when using a SPECIAL MOVE or BLOCKBUSTER.
50% chance when landing a CRITICAL HIT while benefiting from either BUFFS to inflict DEATH MARK for 15 seconds and reset the timer of BLESSING and IMMUNITY.
 
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View attachment 24794
(Annie as Kid from Kid Cosmic)
SA: Cosmic Justice
SA1: STAR POWER meter accumulates 20/35/50% faster while not at an ELEMENTAL ADVANTAGE; Activating STAR POWER at full meter switches Annie's ELEMENT between AIR, FIRE, WATER, LIGHT, and DARK (ELEMENT is switched back to NEUTRAL when tagging out.)

SA2:
Ability depends on Annie's Element:
AIR -
HITS have a 25% chance to grant a stack of EVASION while the opponent is in the AIR.
EVADING an attack grants MIASMA for 5/6/7 seconds and inflict FATIGUE and INVERSE POLARITY for 7 seconds each.

FIRE -
Hitting an attacking opponent grants a stack of ENRAGE.
Every 5/4/3 seconds while benefiting from ENRAGE to drain 5% BLOCKBUSTER METER. Each stack of ENRAGE is removed when suffering a HIT.

WATER -
After IDLING or WALKING for 3/2/1 second(s) without suffering a hit to gain UNFLINCHING.
The next HIT while benefiting from UNFLINCHING deals 150% bonus damage and inflicts ARMOR BREAK and GUARD BREAK for 10 seconds each.

DARK -
Gain DEADEYE after 7 seconds while on Annie's side of the stage, and HASTE while on the opponent's side of the stage.
While near the opponent and benefiting from both BUFFS, transfer 1 BUFF from the opponent to yourself every 5/4/3 seconds (DEADEYE and HASTE are removed when suffering a HIT).

LIGHT -
20/35/50% chance to gain a stack of PRECISION, BLESSING and IMMUNITY for 15 seconds each when using a SPECIAL MOVE or BLOCKBUSTER.
50% chance when landing a CRITICAL HIT while benefiting from either BUFFS to inflict DEATH MARK for 15 seconds and reset the timer of BLESSING and IMMUNITY.
I can't comment on the balance, but concept wise this looks quite interesting! Is the element switch at random or sequential(in the order you've listed)?

What if activating Star Power at full meter automatically switches you to an Elemental Advantage element based on your current opponent? So if you're facing a Dark fighter, she becomes Light element. She's facing Fire, she becomes Water etc...
 
[Re-upload]
This time, I’ll repost one of my masterpiece that is almost forgotten from your memory.
Here comes the new Big Band, True Mastermind! The color is updated a little.
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“After experiencing death 3 times, I finally obtained an immortal body”

Ref - Deathborn from F-ZERO GX
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Sig (updated!) - Champion of the underworld

Sig1: Once per match, when faced an opponent, inflict permanent QUIETUS and 60 seconds of permanent DOOM. Each debuffs will removed when Big Band is defeated. DOOM duration is reduced by 1/1.5/2 seconds for every 5-hit combo.

Sig2: When Big Band is active fighter and defeating opponent by DOOM, gain permanent IMMUNITY, DEADEYE, HASTE and 3/4/5 stacks of ENRAGE.
 
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I made another version of my original color Filia - Full Bloom!

“Spring is the season of meeting and…parting.”
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Ref - My original, inspired by cherry blossom

Sig (updated!) - Mixed feelings

Sig1 - For 10/15/20 seconds after the start of the match, cherry blossoms will fluttering on the stage and gain permanent IMMUNITY, UNFLINCHING and 3 stacks of REGEN.

Sig2 - When remaining match time reaches 40/50/60 seconds, cherry blossoms will fluttering on the stage and gain permanent HASTE, DEADEYE and 3 stacks of ENRAGE.

Special effect🌸:
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"Just the thought of wiping the floor with those Mavericks makes my trigger finger itch!"
SA: A-Trance
SA1: 25/50/65% chance on HIT for Annie to copy her opponent's BUFFS
SA2: When defeating an opponent with a BLOCKBUSTER or SPECIAL MOVE, 50% chance to copy the defeated Fighters SIGNATURE ABILITY and Gain HASTE for 10/15/20 seconds.
Reference: Axl from Megaman X
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Here’s the new original Cerebella variant, Mythical Sparkle!

“ Everyone get crazy when they see jewels.”
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Ref - My original

Sig - Cristal Cluster

Sig1 - ELEMENT BONUS increases by 10/15/20%. Every 5 seconds, her ELEMENT changes in the order of fire, water, wind, light, dark, and neutral.

Sig2 - When using BB, gain RANDOM BUFF and a BUFF depending on her current ELEMENT for 10/12/15 seconds.

The buffs you get from sig2 are...
Fire🔴: ENRAGE
Water🔵: ARMOR
Wind🟢: Heavy regen
Light🟡: Immunity
Dark🟣: Deadeye
Neutral⚪️: Barrier
 
Here’s the new original Cerebella variant, Mythical Sparkle!

“ Everyone get crazy when they see jewels.”
View attachment 24860
Ref - My original

Sig - Cristal Cluster

Sig1 - ELEMENT BONUS increases by 10/15/20%. Every 5 seconds, her ELEMENT changes in the order of fire, water, wind, light, dark, and neutral.

Sig2 - When using BB, gain RANDOM BUFF and a BUFF depending on her current ELEMENT for 10/12/15 seconds.

The buffs you get from sig2 are...
Fire🔴: ENRAGE
Water🔵: ARMOR
Wind🟢: Heavy regen
Light🟡: Immunity
Dark🟣: Deadeye
Neutral⚪️: Barrier
i really love this variation
 
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Thanks! It took a really long time to make, so I'm really happy about it. A variant with such a rich color would never be possible with the official editor!!
i agree, that's why I color them myself 😓😓
i also try to make my own sprites for site and download them from there for manual coloring
 
I made another version of Mythical Sparkle… with special effect!
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Special effect: While benefiting from buff, her body will shine like jewels (different from shiny)

* I made her element neutral to highlight the effect. I'll also upload the neutral element version of original one! (maybe this is better…?)
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"I've been Pushing all of my limits with the most punishing training regimen of my entire career."
SA: Power Lift
SA1: Gain 1 Stack of ENRAGE every 5/3/1 seconds for 3 seconds while not Blocking. Convert all stacks of ENRAGE into ARMOR while Blocking
SA2: When activating STAR POWER at full meter when falling below 25/35/50%, Gain Permanent INVINCIBLE and Inflict 3 stacks of Permanent GUARD BREAK. Convert INVINCIBLE to a 10 second STUN on BLOCKED HITS.

Reference: Prince Mush from Paper Mario TTYD
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"All Living Things, KNEEL before your master!"
SA: Data Storage
SA1: 15/25/50% chance on HIT for Robo-Fortune to permanently copy the opponent's ELEMENT and gain 5 stacks of PRECISION
SA2: Reduce damage by 15/25/50% when fighting an opponent with the same ELEMENT

Reference: Metal Sonic from Sonic the Hedgehog
 
I was actually planning on posting my Frieren Marie palette I made many months ago but there is no need, she is now real.

So instead, I'll do Edelgard from Fire Emblem: Three houses. (Palette Originally made (11/07/23)
"You are to blame for this brutal, irrational world we live in.”
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I actually made this as a proof of concept for dekillsage since he wanted Edelgard on Marie. Some of the colors I'd change around though, the red on her apron should be black instead, and her headband should also be black or gold.
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New palette I made today, card name could be better.

Eliza as Lady Palutena from Kid Icarus
"You know nothing of loyalty and devotion"
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I made Sekhmet Hades from Kid Icarus Uprising, Albus and Horace can be Dark-Pit and Pit
A bit irrelevant considering we have Mummy Dearest and Noble Mogul as light fighters in Diamond and Gold slots, but that's ok.
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"I will help your cause however I can."
SA: Weapon's Archive
SA1: Gain 5/10/15% Blockbuster Meter per second while near a TEAR
SA2: DETONATED TEARS have a 25/50/75% chance to reset SPECIAL MOVE COOLDOWN and Inflict DISABLE BLOCKBUSTERS for 10 seconds

Reference: Byleth from Fire Emblem 3 Houses
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