1. [2018/06/22]
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SG Custom Cards

Discussion in 'General Discussion' started by Cellsai, Feb 26, 2018.

  1. Bryan

    Bryan Member

    Joined:
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    Whee cards
    download-1 (12).png
    "Who wants to play video games?"-BMO from Adventure time
    download-1 (20).png
    "I am your robotic operating bloody"-Famicon version of R.O.B
    download-1 (21).png
    "Anything you can do a godess can do better"-Palutena from Kid Icarus
    download-1 (22).png
    "Atone for your sins"-Ban from Seven Deadly Sins
    download-1 (24).png
    "It was written in the stars all along"-Rosalina and Luma from Super Mario Galaxy(Really proud of the name cause I'm bad at puns)

    Too lazy to think of an SA for them sorry
     
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  2. Whispy

    Whispy Active Member

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    Here we go again.
    "Smokin!'" - The Mask
    SA: Toon Force
    SA1: Projectile critical hits have a 25/35/50% chance to inflict a random debuff (excluding doom and stun) for seven seconds.
    SA2: When the enemy has 5/4/3 or more debuffs, Peacock can't take more than 2% damage from a single hit.
    Masquerblade Peacock.png
    "You look like you're in good shape." - Juri Han (Street Fighter 4)
    SA: Eye Brawl
    SA1: Blockbuster hits have a 15/20/25% chance to give enrage for eight seconds.
    SA2: Defeating an opponent with a blockbuster gives 1/2/3 stack(s) of evade and 50% meter for all blockbusters.
    Web Brawler Cerebella.png
    "You merely adopted the darkness. I was born in it, molded by it." - Bane (DC)
    SA: Charge!
    SA1: Inflict armor break and death mark after 20/17/15 seconds.
    SA2: If a blocked hit does more than 6/5/4% damage to the opponent, Painwheel's next hit will be unblockable.
    Banewheel Painwheel.png
    "Blood! Darkness! I shall drown the world in both!" - Inferno (Soul Calibur)
    SA: Living Hell
    SA1: While above 50% health, get one stack of evade and enrage every 5/4/3 seconds when not getting hit. A stack of enrage is removed when Double loses a stack of evade.
    SA2: While below 50% health, critical hits heal 50/75/100% of damage dealt.
    Royal Flesh Double.png
    "Your diagnosis? Negative." - Dr. Mario
    SA: Pill Pushed
    SA1: When using a blockbuster, become either fire, water, or light, and get enrage for 5/7/10 seconds.
    SA2: Do 50/75/100% more damage while at an elemental advantage.
    P.H.Dominate Valentine.png
     
  3. 2onions

    2onions Member

    Joined:
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    I feel like I'm going to hell with these

    britney.png
    "Oh baby baby..." - Britney Spears
    Signature Ability: Lip-syncing
    SA1: When charged, take 30% less damage
    SA2: Also deal 30% extra damage


    elsa.png
    "Yes I'm alone." - Elsa
    Signature Ability: Let it Blow
    SA1: 30% chance to inflict STUN for 3 seconds when detonating a tear near an opponent
    SA2: Also gain a 10% chance to inflict STUN for 3 seconds when near the opponent


    jesus.png
    "Ezekiel 23:19-20." - Jesus Christ
    Signature Ability: Hallelujah
    SA1: Resurrect with 20% HEALTH and permanent IMMUNITY when defeated
    SA2: Resurrect with 10% HEALTH and permanent UNFLINCHING when defeated the second time


    mcdonalds.png
    "I'm lovin' it!" - Ronald McDonald
    Signature Ability: Diabetes
    SA1: Special moves and blockbuster hits have a 20% chance to grant the opponent a random BUFF (excluding IMMUNITY) for 5 seconds
    SA2: Opponents lose 5% of max HEALTH every 5 seconds when benefitting from a BUFF


    santa.png
    "You need years of therapy... Many, many years of therapy..." - Santa Claus
    Signature Ability: Gift Exchange
    SA1: Teammates tag-in with 3 random BUFFS for 10/15 seconds
    SA2: When teammates are defeated when benefitting from a BUFF, inflict 2/3 permanent DEBUFF(S) (excluding DOOM and STUN) on the opponent


    steve.png
    "2 hours and 6 minutes and 53 seconds of crying." - Steve
    Signature Ability: Mind Daft
    SA1: Gain a random BUFF and inflict a random DEBUFF whenever entering hype mode
    SA2: When benefitting from 5/3 buffs, deal 100% bonus damage
     
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  4. BloodyJodie24

    BloodyJodie24 Member

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    *Cursed Fighter card, Sorry (Not really)*

    "I guess we never miss, huh?"

    Signature Ability: Hit or Miss
    SA1: While fully charged, blocked attacks cause no damage to Squigly, Once per match, when health drops below 30% gain evasion for 7/10/15 seconds
    SA2: When benefiting from Evasion, all Special Moves become Unblockable

    Memerizing.png
     
  5. Whyaccount2viewimage

    Joined:
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    I think this is a really big improvement from my very bad Parasoul one haha, It took me a few hours to make, and honestly I am really proud of it, I actually used the editor now so it doesn't look like bum and obvious I tried to write the words, myself. I am not good at making a cool SA that isn't **** or too OP, so just gonna add a quote haha.
    i got kicked bro the fuck my guy.png
    "A living human, huh? Hell is hopelessly vast. Let me guide you."​
     
  6. Graydiance

    Graydiance New Member

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    download.png

    Here is a variant I'd love to see in the game.

    SA1: Hits have a 10/15/20% chance to inflict bleed for 5/7/10 seconds projectile hits have a 5/7/10% chance to inflict heavy bleed for 10 seconds.
    SA2: While the opponent is afflicted with bleed and heavy bleed, drain 2/4/6% blockbuster meter per second.

    Other possibility~

    SA1: Hits have a 20/30/40% chance to inflict heavy bleed for 3 seconds.
    SA2: Projectiles become unblockable and inflict bleed for 3/4/5 seconds while the opponent suffers from heavy bleed.

    Another one~

    SA1: Non projectile hits have a 10/12/15% chance to inflict bleed for 10 seconds.
    SA2: Projectile hits drain 3/4/5% blockbuster meter when the opponent suffers from bleed.

    Cheers
    Gray
     
  7. Graydiance

    Graydiance New Member

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    download-1.png

    And another one:

    SA1: While not blocking drain 1/2/3% of the opponents health per second while close, when far away drain 2/4/6% blockbuster meter per second instead.
    SA2: Blockbusters are unblockable while you are at full health, killing an opponent reduces your hp by 75/60/45% of your current hp.
     
  8. BloodyJodie24

    BloodyJodie24 Member

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    Here are 3 random ones I made, 2 inspired by zelda and one by old pokemon

    "These toys are too much for you".- Ganondorf (OoT)

    Signature Ability: Beast Mode
    SA1: gain 5 stacks of permanent enrage and haste while in hype mode
    SA2: Special moves cause 50% more damage and inflict armor break while in hype mode

    Tainted Power.png

    "You've met a terrible fate" Happy mask salesman from Majora's mask

    Signature Ability: Lunatic Dance
    SA1: Gain one stack of permanent enrage and 5 seconds of evasion once each time you lose 10% of your maximum health
    SA2: Upon death, inflict a 30 second doom on the opponent, tagging out won't reset nor remove the doom counter. Doom's only removed when either one of your allies is killed or an opponent dies due to Doom

    Major Wrath.png


    "Technology is incredible" recurring pokemon games quote


    Signature Ability: Glitchy Duplication
    SA1: Duplicates the duration of buffs applied to allies and debuffs applied to enemies (Except doom and stun)
    SA2: Gain one random buff when transmutating to an Elemental advetage, apply a random debuff to the enemy when transmutating to an elemental dissadventage (Except doom or stun)

    Missing Nun.png
     
  9. Triple-X

    Triple-X New Member

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    download.png
    ¨This wont hurt... me¨
    SA: Real pain
    SA1: When landing a critical hit inflict bleed for 5/10/15 seconds
    S22: regenerate 5% hp everytime the opponent gains a debuff
     
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  10. Whispy

    Whispy Active Member

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    With every Thursday comes more palettes.
    "Another one bites the dust." - Charlotte (Madoka Magica)
    SA: Bleeding Hearts
    SA1: When staying close to the opponent for 10/7/5 seconds, inflict heavy bleed for ten seconds and get 100% meter for one random blockbuster (not including unblockables)
    SA2: Get 1/2/3 stack(s) of permanent enrage when defeating an opponent.
    Kiss of Death Double.png
    "You are pathetic and weak!" - Sindel (Mortal Kombat)
    SA: Soul Steal
    SA1: Drain 5/7/10% meter from the opponent when blocking an attack if the opponent has a ready blockbuster.
    SA2: 50/75/100% chance when defeating an opponent with a blockbuster to heal to full health.
    Scream Queen Cerebella.png
    "The damage is already done." - Peacock when she was badly damaged in her story mode
    SA: Guilt Trip
    SA1: When inflicted with a debuff, give the enemy two random debuffs (excluding stun or doom) for 5/7/10 seconds.
    SA2: If Peacock is defeated with a blockbuster, enemies will no longer heal when benched and when an ally inflicts a debuff, 50/75/100% chance for it to ignore immunity.
    Prequel Peacock.png
    "I am the danger! I am the one who knocks!" - Walter White (Breaking Bad)
    SA: Crystal Clear
    SA1: 20% chance on hit to inflict bleed on yourself and the opponent for five seconds. 5/10/15% chance when attacking the opponent to remove one debuff from yourself.
    SA2: When the enemy has more than 75/65/50% health, teammates tag in with unflinching and haste for ten seconds.
    Electric White Orchestra Big Band.png
    "Zero lasers needed." - Zero Suit Samus (Metroid)
    SA: Pistol Whipped
    SA1: 10/20/30% chance when dashing forward or backward to get one stack of evade.
    SA2: When falling below 25% health for the first time, get 3/4/5 stacks of evade and permanent haste.
    Mission Impawsible Ms Fortune.png
     

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