Whispy
Well-Known Member
So one of my favorite YouTubers is holding a special tournament called King for Another Day that shall soon be nearing its end. It's essentially a music competition with the contestants being a mix of real and fictional characters. To celebrate it, I decided that today's palettes would all be based on contestants from KFAD2.
"What's the square root of a fish?" - MissingNo. [Originally from Pokemon]
SA: Divide & Conquer
SA1: Projectile hits have a 50/75/100% chance to give enrage for five seconds.
SA2: When falling below 25% health, get permanent evade and heal block. When benefitting from permanent evade, lose 2/1.5/1% health every second.
"Who's bad?" - Weird Al Yankovic
SA: Dare To Be Stupid!
SA1: When standing idly without getting hit for two seconds, get two random buffs for 5/6/7 seconds.
SA2: Convert all buffs into random debuffs on Parasoul when using a blockbuster. Critical hits deal 25/35/50% more damage per debuff.
"No, that's wrong!" - Law & Disorder [Eliza as Pheonix Wright from Ace Attorney, Sekhmet as Monokuma from Danganronpa, also the source of the pink blood]
SA: Pressing Charges
SA1: 50/75/100% chance to get barrier when using a special move or blockbuster.
SA2: When activating Sekhmet, transfer all barrier onto the opponent and replace 1/3/5 stack(s) with wither that lasts ten seconds.
"I'm a woman cold as ice." - Mariya Takeuchi
SA: Face The Music!
SA1: Well-timed blocks drain 5/10/15% meter from the opponent's blockbusters.
SA2: When using a blockbuster, give the opponent and Squigly haste for ten seconds. Squigly and her allies deal 25/35/50% more damage to enemies benefitting from haste.
"Stop right there!" - Jack Black & Elmo
SA: Tenacity
SA1: Blocking an attack when the opponent has less health than Beowulf inflicts slow for 4/5/7 seconds.
SA2: When the opponent has more than three stacks of slow, getting hit reduces their meter by 2/3/5%.
![Blackout Beowulf.png Blackout Beowulf.png](https://forum.skullgirlsmobile.com/data/attachments/7/7603-ef330b1494f0c67ad97701ff6922b976.jpg)
"What's the square root of a fish?" - MissingNo. [Originally from Pokemon]
SA: Divide & Conquer
SA1: Projectile hits have a 50/75/100% chance to give enrage for five seconds.
SA2: When falling below 25% health, get permanent evade and heal block. When benefitting from permanent evade, lose 2/1.5/1% health every second.
![Null & Void Double.png Null & Void Double.png](https://forum.skullgirlsmobile.com/data/attachments/7/7599-59e417068966b538157b0feac0d2ca28.jpg)
"Who's bad?" - Weird Al Yankovic
SA: Dare To Be Stupid!
SA1: When standing idly without getting hit for two seconds, get two random buffs for 5/6/7 seconds.
SA2: Convert all buffs into random debuffs on Parasoul when using a blockbuster. Critical hits deal 25/35/50% more damage per debuff.
![According To Plan Parasoul.png According To Plan Parasoul.png](https://forum.skullgirlsmobile.com/data/attachments/7/7600-880ba980066fe0c3392db91a5fd7c658.jpg)
"No, that's wrong!" - Law & Disorder [Eliza as Pheonix Wright from Ace Attorney, Sekhmet as Monokuma from Danganronpa, also the source of the pink blood]
SA: Pressing Charges
SA1: 50/75/100% chance to get barrier when using a special move or blockbuster.
SA2: When activating Sekhmet, transfer all barrier onto the opponent and replace 1/3/5 stack(s) with wither that lasts ten seconds.
![Black & Blue Eliza.png Black & Blue Eliza.png](https://forum.skullgirlsmobile.com/data/attachments/7/7601-53f5ec95722249bc2be5442c627b82b2.jpg)
"I'm a woman cold as ice." - Mariya Takeuchi
SA: Face The Music!
SA1: Well-timed blocks drain 5/10/15% meter from the opponent's blockbusters.
SA2: When using a blockbuster, give the opponent and Squigly haste for ten seconds. Squigly and her allies deal 25/35/50% more damage to enemies benefitting from haste.
![Pop Rocked Squigly.png Pop Rocked Squigly.png](https://forum.skullgirlsmobile.com/data/attachments/7/7602-d3c81869d6e2eec178faddf2edb494de.jpg)
"Stop right there!" - Jack Black & Elmo
SA: Tenacity
SA1: Blocking an attack when the opponent has less health than Beowulf inflicts slow for 4/5/7 seconds.
SA2: When the opponent has more than three stacks of slow, getting hit reduces their meter by 2/3/5%.
![Blackout Beowulf.png Blackout Beowulf.png](https://forum.skullgirlsmobile.com/data/attachments/7/7603-ef330b1494f0c67ad97701ff6922b976.jpg)